4K version here : http://www.polygonit.fr/wp-content/uploads/2020/08/Workbench_Final_4K.jpg
Long time since my last personal project, so when the French community "La Forge" launch a Cyberpunk challenge, i could not resist to try to do a picture because I like the "Cyberpunk" subject.
My picture is essentially based on the concept from "ajunk_" a underrated 2D concept artist. https://twitter.com/0junk__/status/1282473014903238656?s=20
Majority of modeling was done in Blender as usual with the help of the incredibly helpful addon Speedflow from Cedric Lepiller. https://gumroad.com/l/speedflow
As always for this king of picture, I use an hybrid modeling workflow with combinaison of non-destructive and destructive operation. This kind of workflow is only available with Blender as I know, it's a way to have a very very very fast modeling workflow while maintaining lot off things editable to adjust your style.
In addition to the room and structures, I had to model about 30 assets from scratch...
I also use a bit Houdini for some parametric modeling, scattering, random copy and VDB moodleing. Clothes done with Marvelous and/or Houdini.
Render with the incredible Octane 2020 Free Tier for Blender 2.83.1
No UVs, not textures, all is done procedurally in Octane.
Quick & Dirty (essentially dirty) compositing in Houdini to addition picture without and with screens reflexions in the window and to apply OCIO Color Space. If you ask yourself why I have do compositing in Houdini, there is a solid technical reason for that : my personnel compositing pipeline with DaVinci Fusion is broken :D
It was a funny experience, a bit different compared to my traditional work. Hope you like it.
All the assets
Ni Rig Umbrella. Only procedural rules attach to keyframes.